Ever wonder what it’s like waiting 10 years for a game to come out? Well here you go!
I feel as though, in recent years, Miyamoto’s status has been hurting game development, causing younger staff members to look up to him and take his word as that of some god, when in reality he works best when taking a backseat to modern game development. So let’s take a seat and see whether or not Nintendo is better…
Was Firewatch really a letdown or was its ending lost on its players? Let’s take a look at Firewatch and how it Plays the Players to impact the story. There’s no way I’m reading too much into this!
More of a broad topic here compared to my previous videos, one that applies to all competitors really, but the concept is why people fall into brand loyalty and certain parts of their mentality.
It’s time to talk about localization and the decisions and reasons it happens the way it does. This will essentially act as a part 1 to an upcoming video discussing Bravely Second.
This week we’ll take a look at the cultural differences between us that make content objectionable and acceptable to others and why they are the way they are. We’ll tread through both Persona 4 and Fire Emblem: Fates so buckle up!
Fire Emblem Fates is back in the spotlight for “removing controversial dialogue” in its English release both in North America and Europe. Something that it didn’t have in the first place. So let’s talk about this dialogue and why it’s only controversial through misinformation.
What is a game? A product meant for fun. An experience that we learn and pull from. Or is it simply a medium through with we interact with another world. See, while I do think games art indeed art we’re still very early in defining what it is, instead of looking at games as art we should be looking at art as a game.…
Been woking on a video lately discussing the first hour’s worth of foreshadowing in MGSV The Phantom Pain. It has spoilers, and it’s not the best, but I’m hoping to use this to lay the foundation for future videos like it.
This might be the greatest thing I've ever made.